Peterborough Liftlock
Atom Tournament Rules
Method to be used in declaring standings and
winners:
Note: When three or more teams are tied in points at the completion of Round Robin play, once one team's standing is determined, revert back to Rule No. 1 to determine next best team.
A) GROUP STANDINGS IN ROUND ROBIN
PLAY
1. Each group will play a point series: 2
for a win, 1 for a tie.
2. If two or more teams are tied in points, whichever team won the game
played against the team which it is tied, places higher.
3. If two or more teams are still tied in
points, the team with the fewest
goals
against places higher and vice versa.
4. If two or more teams are still
tied, the team with the greatest goal spread* places higher and vice versa. (*For purposes of calculating goal spread, the maximum goal spread per game is 7).
5. If two or more teams are still
tied, the team that scored the first
goal
in the game against the team which
it is tied places higher.
6. If two or more teams are
still tied, the team with the fewest penallty minutes* places higher and vice versa. (*For purposes of calculating penalty minutes, 2 min minor, 5 min major, and 10 min misconduct penalties are used.)
7. If two or more teams are still tied, the tournament committee shall determine the standings by ordering a PLAY-OFF SCHEDULE (refer to Part C below).
B) IN SELECTING A WILD CARD
TEAM overall the above rules No. 1,
No. 3, No. 4 and No. 6 will
apply.
C) PLAY-OFF
SCHEDULE - The
tournament committee shall determine the schedule. Games will consist of one 10 minute (stop time)
period.
If still tied, 10-minute sudden victory overtime periods will be played until a winner is determined.
D) TIE GAMES
- In the event overtime becomes necessary to declare a
winner, sudden death overtime will
be played until a winner is
declared.
Tournament Playing Rules
All O.M.H.A & O.W.H.A. rules governing hockey shall apply, with
the following additions.
1. Any player receiving a major penalty for fighting will
be automatically suspended from the tournament.
2. Any player receiving a gross misconduct penalty or a
match penalty is automatically suspended from the tournament.
3. Any team official receiving a penalty for fighting will
be automatically suspended from the tournament.
4. The referees are sole judges of all goals.
5. All games will be two ten minutes and one fifteen stop time periods.
There will be no overtime played until after the completion of the round
robin format. NO TIME OUTS.
6. All overtime will be sudden death.
7. Each team must have a certified coach and trainer.
8. Any team official receiving a gross misconduct or game
misconduct penalty will automatically be suspended from the tournament.
9. All other matters will be dealt with by the Tournament
Committee and their decision will be final.
10. A player will be allowed to play for one team only during
the tournament.
11. Before the start of each game, two minutes will be put
on the clock and the clock will start running when the Zamboni has left
the ice. When the clock reaches zero, the game will begin.
12. Scheduled game times are approximate.
Your team must be ready to play, fifteen (15) minutes prior to the schedualed game time. Extra time is built into the schedule so you must be ready to play fifteen
(15) minutes prior to the scheduled game time.
14. No one, other than players, coaches and trainers are
allowed in the dressing rooms before and after games. A maximum of four coaches and one trainer are permitted.
From the OHF 2002-2003 Handbook: Carried February
17, 2002: It is the policy of the OHF that from Atom and down, mixed genders
may change in the same room, at the same time in the presence of two properly
screened adults as set forth by the OHF polices on the 10 steps. Players
Peewee and higher may not change in the same room at the same time and
it is the responsibility of the coach to ensure all are involved in both
pre-game and post-game activities.
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